![]() Bart's car is randomly at Aztec (but that's for a good reason). Car is like butter to destroy but traffic gets in the way and would be better if it was toned down a bit. Second mission is a Bart one also, he is quite hard to find but he's under the pier by the beached ship. A distance meter could be added to the duff truck to make the mission a little bit harder It's fast paced, it's fun, It's really good. The Bandit to use for this mission is really nice to drive and gives the mission an overall "quickness". Snakes animations are based on Bart's, and they look really good and suit the character.Ĭustom icon which looks really nice, looks like it's from the show and not from game however. First of all, as soon as you start the screen up, the main screen is changed which is the first I've ever seen in a mod, you see Snake on the Simpsons couch, an odd setting for him, but we can just presume that he broke in and is having a nap. This is a workprint review so it may be long or whatever and not fluidly written. The only way to do this mod justice is to play it yourself! Please, play it, you won't be disappointed. This mod does what it needs to stand out from the crowd exponentially, and allows for a fun and unique twist of SHAR (being a quite clever one at that). Flawsĭuring my playthrough, in mission 2, I have to go to the Squidport, the objective is to go there while you're out of the vehicle, I would personally add a "getin" stage with a timer rather than just giving a good amount of time to do both get in the car, AND drive to the Squidport. Instead the theme from Bart 'N Frink is used, and it's usage not for a mission, but for the in-between theme surprisingly works here. Bart's level 2 theme when not in a mission is NOT the driving theme (Thank god!). ![]() The use of Bart's themes from level 2 struck a cord with me, but the usage is not what you'd expect. The missions are pretty long in length, but I never lost interest, there's so much to do in each it feels perfect. ![]() The missions I've played through are consistent in difficulty, offer reasonable challenge, and are just plain fun! It's been a long time since someone has made SHAR both engaging, and new for me. These two traits need to balance for a mod to be my favorite. Don't rush it Max! This mod feels both faithful to the Simpsons license, and being an original creation. It just needs the love and care it receives to continue. This mod certainly takes the cake for being my favorite mod on the site (so far). Removed wasp cameras and made the Police car cost 0 stacks of cash. rar file so you no longer need WinRAR to unpack it. Added an upgraded Police Car that can be purchased from Lou the Cop by the Springfield Dam. Added a 'getin' stage after talking to Moleman in M2. Changed the Planet Express crate texture to look more like a crate. Changed the Cola Float texture so it looks more like a cola can. ![]() The player must now call the car to them from the nearby phone booth. Changed the player car starting point for M0 to fix consistent wobbly car glitch. If you have any feedback, please post it in this thread. However, the people of Springfield are wary of anything from space at this point, so the crew decides to hold a promotional space cruise (sponsored by the Duff Corporation) in order to ease their tensions. Meanwhile, the Planet Express crew has traveled back in time to make big bucks off of selling future technology to people of the present. However, one person doesn't like seeing Snake walk free, and he happens to be the head of the FBI. However, due to a prison guard strike, he is given immediate parole. Set after the events of The Simpsons Hit and Run, Snake manages to crawl from the wreckage of the UFO, only to be arrested by Chief Wiggum for UFO vandalism. ![]() Hello community! I've been working hard on a mod known as Snake's Day Off, and I have a demo version of it to share with you today!. ![]()
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